GoldenEye 007 * FULL GAME [N64]
GoldenEye 007 is a 1997 first-person shooter developed by Rare and published by Nintendo for the Nintendo 64. Based on the 1995 James Bond film GoldenEye, it features a single-player campaign in which the player controls Secret Intelligence Service agent James Bond through a series of levels to prevent a criminal syndicate from using a satellite weapon against London to cause a global financial meltdown. The game includes a multiplayer mode in which up to four players can compete in several deathmatch scenarios via split-screen.
Development began in 1995 and was handled by an inexperienced team led by Martin Hollis, who had previously worked as a programmer on the coin-op version of Killer Instinct. It was primarily inspired by Sega's Virtua Cop before being redesigned as a free-roaming shooter. After more than two and a half years of development, GoldenEye 007 was released shortly before the release of the GoldenEye sequel Tomorrow Never Dies. Although the game faced low expectations from the gaming media, it sold more than eight million copies, making it the third-best-selling Nintendo 64 game. The game received critical acclaim, with praise given to its visuals, gameplay depth and variety, and multiplayer mode. In 1998, it received the BAFTA Interactive Entertainment Games Award and four awards from the Academy of Interactive Arts & Sciences.
Retrospectively, GoldenEye 007 is considered an important game in the history of first-person shooters for demonstrating the viability of game consoles as platforms for the genre, and for signalling a transition from the then-standard Doom-like approach to a more realistic style. It pioneered features such as atmospheric single-player missions, stealth elements, and a console multiplayer deathmatch mode. The game is frequently cited as one of the greatest video games of all time, with many of its gameplay elements, such as the Klobb gun, having left an enduring impression in video game culture. A spiritual successor, Perfect Dark, was released in 2000. A reimagining of the game, also titled GoldenEye 007, was released in 2010.
NO EMULATOR USED!!
Played on ORIGINAL CONSOLE & Upscaled with Framemeister/OSSC With MClassic
"Most Games Recorded in 60fps even if the game isn't 60fps"
https://www.retrorgb.com/upscalers.html
(RGB Video & XRGB-Mini Framemeister :: RGB101 / MY LIFE IN GAMING)
https://youtu.be/43dzrCAfU3A
GOLDENEYE Full Game Movie ( Longplay ) will include the
Gameplay Walkthrough & all the story campaigns and endings
#N64 #Gameplay #GOLDENEYE
Platform(s)
Nintendo 64
Release 25 August 1997
Genre(s) First-person shooter
Mode(s) Single-player, multiplayer
INTRO 00:00
1) 1-1: The Dam (Arkangelsk) 01:20
2) 1-2: Facility (Arkangelsk) 10:58
3) 1-3: Runway (Arkangelsk) 21:27
4) 2-1: Surface (Severnaya) 23:40
5) 2-2: Bunker (Severnaya) 33:45
6) 3-1: Silo (Kirghizstan) 39:58
7) 4-1: Frigate (Monte Carlo) 47:22
8) 5-1: Surface (Severnaya) 50:39
9) 5-2: Bunker (Severnaya) 54:10
10) 6-1: Statue Park (St. Petersburg) 01:01:23
11) 6-2: Archives (St. Petersburg) 01:11:03
12) 6-3: Streets (St. Petersburg) 01:14:55
13) 6-4: Depot (St. Petersburg) 01:18:44
14) 6-5: Train (St. Petersburg) 01:21:53
15) 7-1: Jungle (Cuba) 01:27:26
16) 7-2: Control (Cuba) 01:37:11
17) 7-3: Caverns (Cuba) 01:49:08
18) 7-4: Cradle (Cuba) 01:57:40
CREDITS 02:02:11
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