Cloud Game Tutorial | Part 5 | Smooth Movement
This is part 5 of how to create a multiplayer cloud game in Scratch 3. In this episode we use a buffered data stream to send player data between web browsers to smooth the movement, achieving full 30fps movement for all players! We also up the maximum player limit to 8 just for fun :)
If it helps, you can remix the completed part 4 project here:
https://scratch.mit.edu/projects/443168164/
Part 1 - The Basics - https://www.youtube.com/watch?v=-KoHaz7ZPvo
Part 2 - Encoding and Decoding - https://www.youtube.com/watch?v=nNv9iehpGRQ
Part 3 - Multiplayer - https://youtu.be/4acaa5y_jSU
Part 4 - Auto Game Joining - https://youtu.be/kzp-xr2f3Kw
Part 5 - Smooth Movement - https://youtu.be/2oNTn9ijWIw
Some multiplayer cloud games I have recreated in scratch are slither.io, agar.io, diep.io, Terraria, bomber man, and a few off my own including multiplayer platformer fun, and fireflies, and tanks.
Hi, I'm griffpatch from #Scratch (https://scratch.mit.edu/users/griffpatch/). I create and code games in the online Scratch coding website / language often used in schools to teach the basics of learning to code. In this #tutorial series I will be teaching the basics of how to create #multiplayer #games in Scratch using #cloud variables. In this episode we will create a small project that communicates the mouse position from one web browser to another. We also see the immediate limitations of how cloud variables which we will then learn how to overcome in subsequent videos.
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