
Tile Scrolling Platformer | 3. Tile Collisions
How to create a tiled scrolling platformer in scratch - part 3
Games with their level's stored as a grid of tiles are very fast at detecting collisions, what's more they can also work for collisions off screen which is exactly what we need for creating better enemies, and better games. Today we will look at how these tile collisions work.
๐ Next Episode - Part 4 - Platforming Scripts
https://youtu.be/5KDXqFgO55c
๐ฑ Scratch Starter Project Game Assets
https://scratch.mit.edu/projects/485855713/
๐ Playlist of all Tile Scrolling Platformer Episodes
https://youtube.com/playlist?list=PLy4zsTUHwGJIc90UaTKd-wpIH12FCSoLh
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๐บ Scratch was developed by the Lifelong Kindergarten Group at the MIT Media Lab. See http://scratch.mit.edu
In this tutorial we will learn how to:
* get Mario in the game
* control Mario with the keyboard
* scroll the level by having the camera track Mario
* detect point collisions with tiles
* resolve / fix collisions
* introduce basic platforming scripts
* fix collisions with height
* improve collision resolution with maths using mod
I have used this very technique to create Paper Minecraft, Geometry Dash, Scratchnapped, Epic Ninja, Turrican 2, Appel and so many more games. Hopefully you will find this tutorial easy to follow and helpful.
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