
CLUB DOOM - DOOM PS1 Gameplay Walkthrough ENDING
The Sony PlayStation version of Doom is a port of Doom and Doom II by Williams Entertainment. It was released on November 16, 1995, and runs on a modified version of the Doom engine used in the Atari Jaguar port. It features 28 levels from Ultimate Doom, 23 from Doom II and 7 original levels.
The game features a multiplayer mode, but lacks split-screen; two consoles have to be linked together instead. This makes the multiplayer experience truer to the original, but at the expense of accessibility.
John Romero is quoted on the back cover, calling this the "best DOOM yet," and is credited as "Creator of DOOM". However, Romero's quote may be taken with a grain of salt; Quasar asked him about the quote in an email, and according to Romero, he felt the original PC version was still the best due to its superior control.
It was followed shortly by a port of Final Doom, reusing the same engine and most custom resources. This version was also later used as the base for both the Sega Saturn port and Doom 64.
The rendering engine has been rewritten to utilize the PlayStation's 3D hardware. This renderer allows enhancements such as higher color depth, alpha blending, colorized sectors and animated skies. Unlike the Jaguar version, this version does not render double-wide pixels and therefore preserves full horizontal resolution.
Rather than being split into episodes like the PC version, the levels from Ultimate Doom are lumped together into one continuous episode, splitting the game in two halves between the Ultimate Doom and Doom II levels. Doom II also lacks its intermission text screens. The original Doom levels are based on the Jaguar version, and therefore, as with all ports based on this version, the simplifications to the map geometry and texturing versus the PC version are carried over. The maps from Ultimate Doom's Episode 4 and Doom II contain fewer changes. The number of unique textures and monster types per map is lower than in the PC version, on account of limited VRAM space. Furthermore, large vertical heights have been reduced to account for a renderer limitation where textures can only tile once vertically before being stretched instead. While the framerate is higher than its contemporary console ports, there is still noticeable slowdown in certain levels, particularly when playing on the higher difficulty settings.
As a feature unique to the PS1 and Saturn ports, monsters from Doom II appear in Ultimate Doom levels when the game is played on the "Ultra Violence" skill level. Also, megaspheres can be found in the exclusive PS1/Saturn Ultimate Doom levels MAP29: Twilight Descends, MAP30: Threshold of Pain and MAP57: The Marshes, with the latter additionally featuring a super shotgun.
Several other exclusive maps are included: MAP54: Redemption Denied, MAP58: The Mansion, and MAP59: Club Doom.
Some enemies such as the baron of Hell, mancubus, cyberdemon and spiderdemon appear less frequently.
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- Intro and Outro by Ross MacKay - FOLLOW AT BANDCAMP Ross MacKay
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