The Stowaway - Star Wars Dark Forces Gameplay Walkthrough Part 13

The Stowaway - Star Wars Dark Forces Gameplay Walkthrough Part 13

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Star Wars: Dark Forces is a first-person shooter video game developed and published by LucasArts. It was released in 1995 for MS-DOS and Macintosh, and in 1996 for the PlayStation. The story is set in the fictional Star Wars expanded universe and begins shortly before the original Star Wars film, before flashing forward to a year after the film's events. The game's protagonist and playable character is Kyle Katarn, a mercenary working on behalf of the Rebel Alliance who discovers the Galactic Empire's secret Dark Trooper Project, which involves the development of a series of powerful new battle droids and power-armored stormtroopers.

Dark Forces uses the Jedi game engine, which was developed specifically for the game. The engine adds gameplay features that were uncommon to the first-person shooter genre at the time of release, including level designs with multiple floors, and the ability to look up and down. Because of the two games' similarities, Dark Forces has often been called a Doom clone, though the latter lacked several technical features that Dark Forces introduced.

Upon release, the PC version of the game received largely favorable reviews from critics, who praised its level design and technological advances; the other versions received mixed reviews, with the PlayStation version in particular being criticized for its graphics and slow frame rates. It also did well financially, selling almost 1 million copies in the United States by 1999. Three sequels were released: Star Wars Jedi Knight: Dark Forces II in 1997, Star Wars Jedi Knight II: Jedi Outcast in 2002, and Star Wars Jedi Knight: Jedi Academy in 2003, forming the Star Wars: Jedi Knight series. The sequels slowly shifted focus from the original's first-person shooter elements to the hack and slash genre, giving the player a lightsaber and Force abilities, but nonetheless continue Katarn's story.

Dark Forces is a first-person shooter (FPS). The player controls Kyle Katarn from a first-person perspective, with a focus on combat against various creatures and characters from the Star Wars universe, although the game also includes environmental puzzles and hazards. Dark Forces follows a central storyline outlined in mission briefings and cutscenes. Each mission includes specific objectives which are related to the story. The missions take place in a variety of environments across the Star Wars universe, including a Star Destroyer interior, Jabba the Hutt's yacht, and the planet Coruscant, where the player must infiltrate a computer vault.

Dark Forces' gameplay expands on the FPS standards set by Doom in 1993, and features gameplay elements that are now common in the FPS genre. These include the ability to look up and down, duck, and jump. A variety of power-ups are made available to the player, including health, shields, weapons and ammunition. The game also features several non-combat items to aid the player. The head lamp illuminates the area in front of the player, but will reveal the player's position to enemies in dark rooms. Ice cleats provide traction in icy areas, and an air mask protects the player from areas with toxic atmosphere. Many inventory items are powered by batteries (separate from weapon ammunition types) which can be found around the levels.

For combat, the player may use fists, explosive land mines and thermal detonators, as well as blasters and other ranged weapons. All player weapons except the fist require ammunition, which can be collected in power-ups. All weapons, again with the exception of the fist, have a secondary mode which makes it have a different effect than in primary mode. The player has health and shields which are damaged by enemy attacks and some environmental hazards, and may be replenished through power-ups.

In addition to combat, Dark Forces provides physical obstacles for the character, such as jumping from ledges or traversing across flowing rivers, and includes multi-step puzzles such as mazes controlled by switches.

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- Intro and Outro by Ross MacKay - FOLLOW AT BANDCAMP Ross MacKay




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