CnC Untitled 3.7 - Skirmish with Toxins [C&C Generals Zero Hour]
C&C Untitled 3.7 is in my opinion one of the best looking mods for Command & Conquer Generals Zero Hour. The AI in this version doesn't seem to be 100% done, thus the Brutal AI might be easier to fight than the Hard. Also, not on all of the maps AI is ready, keep it in mind. Effects in this mod are astonishing, all of the units (vehicles, infantry and air units) have got at last completely new textures, but most of them are completely new models. With buildings it's not the same, a lot of them use same textures but it's not really important. The most important thing about this mod is it's a really cool mod to play with tons of new units together with buildings, upgrades and general powers. General Powers and upgrades have been slightly changed - all upgrades for vehicles have been moved to buildings like Strategy Centers or Propaganda Centers and other buildings solely for upgrades. Unfortunately you can't play missions or Generals challenge but Skirmish with all the factions and generals is enough for now :)
In CnC Untitled as in the vanilla Zero Hour, Dr Thrax makes of his deadly toxins and chemicals around the battlefield. He has been always the best choice against player who use a lot of infantry, in mods most of his units get the AoE weaponry. His Toxin RPG Troopers will save the player lots of times, these guys entrenched are one of the options to use.In fact, they saved me in this game, because of Palace' strength and AIs behaviour to destroy that building in first place. As for other things, keep in mind that it's splash damage can hurt you too and Americans have an upgrade for Chemical suits. Thrax has a a quite mediocre vehicle force however, his armored units are slow and not so resilient. The MBT, and Advanced Tank need a lot of cover from the Toxin RPG Troopers, but during the battle remember friendly fire coming from Toxic weaponry.
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