![[Co-op] WarioWare: Get It Together! (Demo) -- #1. Learn to Play](/images/yt/u-/co-op-warioware-get-it-together-demo-1-learn-to-play-c-hp7.jpg)
[Co-op] WarioWare: Get It Together! (Demo) -- #1. Learn to Play
I'm sorry, did you just say... "learn"?
twitter.com/yuugijoou
discord.gg/bKT9pRW
---
As with any demo around, the object here is to get people excited about and playing this new game of theirs! A game about a game. That was made within this game! That game is broken. Or. Something. Run amok in some fashion, at any rate! Everyone's trapped inside the game! For... reasons!
Look, WarioWare... nay, Wario at large, is all about immediately surrendering to the tone of the room. If that room's eating people, you just roll with it. Get eaten! Have some fun! Try to keep up!
This also notably extends to the core gameplay loop of a WarioWare game. You play games. Lots of games. Not just any games. Microgames! Games that are explained in as few words as possible and over even sooner than you can realize what's just happened. Did you mess up? Don't worry, you get several chances to make mistakes! Cheer up! Literally. Cheer up quickly, you've got another one imminently inbound! Out with the old, in with the new!
I think with that kind of breakneck delivery and obvious emphasis on rapidly shifting focus, it would be natural for many to wonder why that's a big deal. Who even buys these things?! Probably weirdos. Y-yeah, that's for sure. (J-just don't look at my shelf full of 'em!)
It's easy to dismiss a game that's over and done more quickly than you can reliably react... but can you dismiss HUNDREDS of them? No you can't! You'd lose all four of your chances to fail. You'd get a low score! Stop asking questions and get it together!
The series trademark anarchic sense of timing, style, and humor weaves a bunch of weirdo characters you've never met outside of its quirky walls with rapid-fire distraction action, abbreviated with longer breaks with regularly-scheduled much more involved tasks... until stuff stops flying at you! Either because you messed up too many times or you cleared the set. Do the thing! Do ALL the things! Do them fast!
This game is even more notably different from your decidedly far-from-average WarioWare fare, because the character you're getting your glimpses into a themed collection of arbitrary and often outlandish tasks isn't just your host to the frantic action... they're IN the game! You're playing AS them! This is... very strange. Even by Wario logic. I'm going to need a moment.
What this ultimately means is that each game is going to abide by its own internal logic and expectations... but ALSO, you're going to need to contend with the fact that whichever of Wario's crazy co-workers you're working with will have wildly different actions at their disposal.
Wario, for instance, is (was once?) famous for his shoulder tackle... but also, he's got a jetpack this time, why not?! So his interactions with the world will revolve around meandering sidelong to his quarry and giving it a nice, forceful shove.
Young Cricket is a devoted study to the martial arts, and he's keen to use his prodigiously toned leg action to leap unfathomable distances in a single bound. (What are you... some kind of... Jump... Man?!)
18-Volt is a gigantic grade-schooler who... apparently leads a sedentary lifestyle when he's not doing other crazy things, so he's TOTALLY immobile! This will make him either a massive liability in mobility-based games or an unstoppable force when the object is simply to hit a thing. Wait... should you be throwing those around?!
And that's just THREE of the characters in this game. The concepts they embody might seem familiar in the world of gaming, but I can guarantee you've never had to use them quite like this. Now pay attention! Another game's starting! Who's up for it!
And as if that's not already enough to consider... this game is also playable in full co-op! ...I mean, if you count some of this as cooperating! Two players must attempt to solve the same task in the same rapid time limit with the same information.
Hopefully you two don't zig when you should've zagged! Some games are more easily fulfilled with an extra pair of hands... but sometimes too many cooks can... break that... THING... you were supposed to-- I mean, wait, now here's a-- GET OUT OF THE WAY! No, no, the other way! C'mon, don't hit that! But how was I supposed to know-- LOOK OUT! Wait, no, I've got this! Oh. Well, hopefully YOU got... what even happened here?!
---
When the fun's all done, we see that the end isn't actually the end... there's still more to be stirred into this massive melting pot of nonsense! More characters await!
...also advertisements for the game you're playing! Play it for real, will ya?!