Code Name STEAM - New 3DS XL

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It’s rare for Nintendo to invest in a new franchise these days, but it’s laying out the red carpet for Code Name: STEAM. Though the steampunk meets comic book story turned me off when it debuted at E3 2014, playing the game is a really fresh, yet familiar, experience that merges real-time third-person gameplay with turn-based strategy.

Developed by Intelligent Systems, the crew responsible for the Advance Wars and Fire Emblem series, the game pits you as a crew of heroes sent on missions by Abraham Lincoln, usually to stop alien attacks. The early levels I played are mostly about sneaking around destructible barrels and other obstacles, hiding, blasting aliens, and advancing toward a goal post of sorts (usually a green door).

The 3D environment is what sets STEAM apart. Because your viewpoint is limited by what each of your characters can see, it doesn’t feel like a traditional turn-based game. I found myself constantly using the right C-Stick (nub) on the New 3DS XL to look around and spot aliens (or coins, which fund upgrades).

You control each of your 1-6 heroes separately, moving each on a 3D field with a turn-based grid built into it. How far you can move, and how many shots you can take, depends entirely on your supply of steam each character has used. It’s refilled each turn, but moving and blasting uses it up. There are also advantages to holding onto some of your steam. If you have a few extra puffs left during the enemy’s turn, you can fire back when they try to attack your characters.







Tags:
Nintendo 3DS (Video Game Platform)
Code Name: S.T.E.A.M.
Turn-based Strategy (Video Game Genre)
Video Game (Industry)
New Nintendo 3DS XL
Review (Media Genre)
Review Site (Website Category)
walkthrough
gameplay



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