Code Vein - Queen's Knight Analysis | Don't Mess With Unblockables
Thumbnail:
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Ending Build:
https://sethclydesdale.github.io/code-vein-builder/?build=IIFgDAPpwGwQwnSAhATBY0CcECil4BGOYADgRyIXSIIGYFDz5UBWRrIA
Queen's Knight Stats (Phase 1):
Slash = 0% resistance
Crush = 0% resistance
Pierce = 0% resistance
Elements:
Blood = 20% resistance
Ice = 0% resistance
Fire = 0% resistance
Lightning = 0% resistance
Status effects (both Phase 1 and 2):
1 - Slow (most effective)
2 - Poison
3 - Stun (least effective)
4 - Immune to Inhibit
Queen's Knight Stats (Phase 2):
Slash = 20% resistance
Crush = 15% resistance
Pierce = 15% resistance
Elements:
Blood = 20% resistance
Ice = 0% resistance
Fire = 0% resistance
Lightning = 0% resistance
HP (max difficulty) = 79,200HP
HP (zero star) = 21,600HP
There are several unblockable attacks from the Queen's Knight. All those large swords with 100 block still need to watch for the shield bash, the cross-court dash, and some of the late phase airborne attacks. The "spin-to-win" attack has a double dodge, framing window to dodge the attack. However, it is very precise and very difficult to accomplish. BEWARE!
At least we got to end on a good note! Stay safe out there in Vein, Revenants!
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