Code Vein - Road to 100 - 250 - A Poisonous Hammer
Thumbnail:
https://steamuserimages-a.akamaihd.net/ugc/1769319406315879567/1C41D679E553AC767E7C7BF64F075C70F681CA14/
Build:
https://sethclydesdale.github.io/code-vein-builder/?build=IITgPgDGAiCMtgMIDZJKsATGYsAcSsqAYgOw6zjGYGIAsYxAzKgEJSLiKYCsSmDbkA
Hellfire Hammer Attacks (Crush):
1st Strike = 90%
2nd Strike = 100%
3rd Strike = 120%
Running Attack = 130%
Dodge Attack = 130%
Tap Run + Light Attack = 135% + knockdown
Tap Run + Heavy Attack = 120%
Heavy Attack = 150%
Charge Attack = 220% + 5% fire + knockdown
This setup is absolutely horrendous for running the Spire. However, it does have some redeeming value: knockdowns. As the Black Hunters are fairly resistant to knockdowns, they are fully susceptible to the effects of the Hellfire Hammer. This setup lacks in a lot of areas due to the slow and clunky nature of the weapon.
As for the poison effects, enemies receive (once poisoned) 3% DoT to their health for 10 seconds for a total of 30% of their health. With Darkseeker's special passive gift, we are able to recover in those 10 seconds 6 ichor at a rate of 0.6 ichor/second. This is especially useful during boss fights since the time duration is extended to 30 seconds at 0.5% health DoT for a total of 15% loss in health. But that means during boss fights, it is possible to recover 18 ichor instead of the lousy 6 for regular enemies.
Welcome to all the new Revenants! Many thanks to all the great, revisiting Revenants!
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