Coding Worley Noise

Coding Worley Noise

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Coding in the Cabana is a series where I attempt challenges from my garden cabana in Brooklyn, NY. In this episode, I explore the beauty of Worley noise. Code: https://thecodingtrain.com/challenges/c4-worley-noise

πŸ•ΉοΈ p5.js Web Editor Sketch: https://editor.p5js.org/codingtrain/sketches/QsiCWVczZ

πŸŽ₯ All videos: https://www.youtube.com/playlist?list=PLRqwX-V7Uu6ZiZxtDDRCi6uhfTH4FilpH

References:
πŸ—„ Worley Noise: https://en.wikipedia.org/wiki/Worley_noise
πŸ““ A Cellular Texture Basis Function: https://www.rhythmiccanvas.com/research/papers/worley.pdf
πŸ“˜ Book of Shaders - Chapter 11 Noise: https://thebookofshaders.com/11/
πŸ“• The Nature of Code - Spatial Subdivision: https://natureofcode.com/book/chapter-6-autonomous-agents/#chapter06_figure37
πŸ’Ύ saveFrame() (Processing Reference): https://processing.org/reference/saveFrame_.html

Videos:
πŸŽ₯ Coding Challenge #98 - Quadtree: https://www.youtube.com/watch?v=QQx_NmCIuCY
πŸŽ₯ Coding Challenge #24: Perlin Noise Flow Field: https://www.youtube.com/watch?v=BjoM9oKOAKY
πŸŽ₯ Coding Challenge #114 - Bubble Sort Visualization: https://www.youtube.com/watch?v=67k3I2GxTH8
πŸŽ₯ Coding Challenge #143 - Quicksort Visualization: https://www.youtube.com/watch?v=eqo2LxRADhU

Related Coding Challenges:
πŸš‚ #24 Perlin Noise Flow Field: https://youtu.be/BjoM9oKOAKY
πŸš‚ #28 Metaballs: https://youtu.be/ccYLb7cLB1I
πŸš‚ #98 Quadtree: https://youtu.be/OJxEcs0w_kE
πŸš‚ #114 Bubble Sort Visualization: https://youtu.be/67k3I2GxTH8
πŸš‚ #C5 Marching Squares: https://youtu.be/0ZONMNUKTfU

Timestamps:
0:00 About Worley Noise
1:13 Coding Random Noise
3:29 Adding a Set of Points
4:57 Calculating The Distances
7:25 Coloring
8:10 Animating The Points
10:28 TWorley Noise in 3D
14:00 Optimization Possibilities
14:49 Conclusions and Goodbyes

Editing by Mathieu Blanchette
Animations by Jason Heglund
Music from Epidemic Sound

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πŸŽ₯ Coding Challenges: https://www.youtube.com/playlist?list=PLRqwX-V7Uu6ZiZxtDDRCi6uhfTH4FilpH
πŸŽ₯ Intro to Programming: https://www.youtube.com/playlist?list=PLRqwX-V7Uu6Zy51Q-x9tMWIv9cueOFTFA

πŸ”— p5.js: https://p5js.org
πŸ”— p5.js Web Editor: https://editor.p5js.org/
πŸ”— Processing: https://processing.org

πŸ“„ Code of Conduct: https://github.com/CodingTrain/Code-of-Conduct

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#worleynoise #cellulartexture #tesselation #distance #p5js