Collision and Clipping Documentation | Mystical Ninja Starring Goemon | ゴエモン - まっち(match6974)
N64 games are notorious for having very simple coding for collision, which is rarely seen as a problem during casual play, but does result in potential abuses for speedrunners. How many times do you jump at walls for hours trying to clip into it? In many cases, all you need to do on the Japanese version is perform Map Glitch (explained below) to be able to clip into something, but what do you do in rooms that crash as a result of Map Glitch? This video shows TAS-only and RTA methods, each with their own styles. Actors can have "soft" or "hard" collision and also "push out" players in different ways.
Map Glitch is a Japanese exclusive glitch where holding C-Right during a transition causes sections of the next room to not load. Upon releasing Map Glitch, those functions that did not occur now do.
Match Video: https://www.nicovideo.jp/watch/sm18213082
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