Collision Detection | Coding Geometry Dash in Java #17
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Published on ● Video Link: https://www.youtube.com/watch?v=3pY7bNSDcwY
In this video, I go over how to detect collisions between two boxes. This forms the basis of the Separating Axis Theorem, and will be our primary collision detection for the player and any boxes. This is the first part of creating the Physics of our game.
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