Level Editor Tabs | Coding Geometry Dash in Java #21
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In this tutorial, I go over the first part of adding a tabbing system to our level editor. This involves creating several different game objects and "attaching" them to the tabs through a HashMap. Then, we use this tabbed system to display and update the appropriate buttons depending on which tab the user is currently clicked into.
Assets Link: https://github.com/codingminecraft/GeometryDash/tree/master/assets
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