Why Minecraft is a Technical Feat | Explaining the Engineering Behind an Indie Icon
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Have you ever wondered how Minecraft works? It looks like such a simple game, but anyone who has tried to reproduce it, as I have, quickly realizes that this is anything but a simple game. In this video I take a brief look at some of the many technical issues that this game had to overcome in order to become a worldwide hit. I go through various points including: mesh generation, cave generation, biome generation, light calculations and more.
I hope this video informs you a little bit more on why Minecraft is not a simple game, but actually a fully featured engine with many moving components.
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Sources:
Dwarf Fortress Gameplay: https://archive.org/details/Dwarf_Fortress_Video_Tutorials/dwarffortvidtut01_transcoded.avi
Old Biome Generation: https://minecraft.gamepedia.com/index.php?title=Biome&oldid=250964
Perlin Noise: https://en.wikipedia.org/wiki/Perlin_noise
Perlin Worms Info: http://libnoise.sourceforge.net/examples/worms/
Perlin Worms Video: https://www.youtube.com/watch?v=qxAHrLZ3COY
Map at the end of video: http://www.planetminecraft.com/project/lord-of-the-rings---middle-earth/
Lighting: https://minecraft.gamepedia.com/Light
Mesh Generation: https://0fps.net/2012/06/30/meshing-in-a-minecraft-game/
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Website: https://ambrosiogabe.github.io/
Github: https://github.com/ambrosiogabe
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