Collision Detection - How to Make a 2D Game in Java #6
In this video, we will implement collision detection so player character stops when he tries to walk through solid tiles.
Caution: This is a tutorial for Java 2D beginners so it's pretty verbose! (and the pacing is a bit slow...)
If you have any questions, feel free to leave a comment.
If you want to use my asset (images/maps/sound) that are used in this tutorial, here's the link:
https://drive.google.com/drive/folders/1OBRM8M3qCNAfJDCaldg62yFMiyFaKgYx?usp=sharing
*I'm releasing my art/music/sound effects to help your smooth learning with this series. If you wish to use them to create public content (profitable/non-profitable), please contact me via Twitter or email. Both links are in the About section of this channel. In any case, please don't re-distribute my asset (graphics/sound) and limit it to personal use.
Thanks for watching.
Timestamps:
0:00 Set tile collision status
1:54 Set player's solid area
7:28 Set up Collision Checker
10:28 Detect collision
25:40 Final result
#javagamedevelopment #java2D #javagametutorial #javagameprogramming