Collisions and Vectors | Recreating Zelda

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Episode #3 of a game-development series about creating a Zelda game from scratch. In this video, we finally make the world interactive by adding colliders to Link's body so he can no longer walk through walls. To accomplish this, we'll talk through how Vectors work and how they can be used to set the velocity of a physics object.

Music: Hateno Village (Day) - The Legend of Zelda: Breath of the Wild


For legal reasons, I needed to remove the original GitHub repo for this series. Apologies for the inconvenience; the rebooted repo can be found here:

https://github.com/kyleschaub/legend-of-lua


This series utilizes the game framework LÖVE (Love2D) and the programming language Lua. These are excellent, beginner-friendly tools for making 2D games, and I'd highly recommend checking it out! If you're interested in learning more, check out my video on Love2D basics:

   • Make Games with Love2D - Setup, Struc...  







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At this time, Challacade has 138,658 views for The Legend of Zelda: Breath of the Wild spread across 7 videos. Less than an hour worth of The Legend of Zelda: Breath of the Wild videos were uploaded to his channel, roughly 1.54% of the content that Challacade has uploaded to YouTube.