Command and Conquer Red Alert 3 VS. StarCraft 2

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i know a lot of people have been comparing cnc ra3 and sc2 so i made a vid showing the differences

Command & Conquer: Red Alert 3 Interview
We get early details on one of the biggest RTS games of 2008.
by Jason Ocampo
March 14, 2008 - For long-suffering fans of the Red Alert series, the revelation last month that work on Command & Conquer: Red Alert 3 is now underway at EALA was welcome news indeed. Red Alert is one of the seminal real-time strategy games, of course, and the original is still one of the most beloved games of all time. Of course, EA didn't reveal much in its press release announcement, so we went straight to executive producer Chris Corry himself to talk about the game, which is due for the PC, Xbox 360, and PlayStation 3 this holiday season.

IGN: Red Alert 3 was recently revealed. It's been a while since the last one, hasn't it?

Chris Corry: There actually hasn't been a Red Alert game for a little while now; it's been seven years. It's kind of interesting reintroducing the world to Red Alert. For those who are already familiar with Red Alert games and their place in the C&C universe, certainly Red Alert 3 is going to be everything that the hardcore fans have been looking for. It's going to have that trademark, light, humorous, fun, Saturday matinee popcorn feel to it, with live-action cinematics and all these great actors chewing up the stage.

IGN: Is that what you consider to be the distinction that makes Red Alert different?

Chris Corry: We think of there being two universes that reside under the Command & Conquer brand. When we think about Command & Conquer, we think about sort of a style of play. So it's fast, fun, fluid RTS gameplay. But then underneath that we have the Tiberium universe, which C&C 3 lived in and that's the dark, gritty, brooding sci-fi world of Kane and Nod and GDI. It touches on some pretty serious themes; environmentalism, religion versus science, and other themes. And it really chronicles the journey of Kane.


STARCRAFT 2

12:11 AM (May 20) - StarCraft 2 will be an RTS largely in the same vein as its predecessor. The game will feature the same three races: Protoss, Zerg, and Terran. Action will unfold on the same type of 2D plane as before, with multitiered maps that ground units must use ramps to move between. Graphics have been updated significantly, many new units added, and some old units removed. Blizzard was unwilling to divulge much about how the Zerg and Terran forces have changed, but shed some light on the new developments for the Protoss. Story specifics are still being kept under wraps, though from the concept art it seems Kerrigan will somehow be involved. The game will release "when it's done" for PC and Mac only. It's currently in pre-alpha stages of development, and has been in production at Blizzard since the release of WarCraft 3: The Frozen Throne in 2003.


FYI FRANK KLEPACKI IS DOING THE RA3 SOUNDTRACK!!







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