Command & Conquer: Remastered Hard - Nod '97 Special Ops - 02

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Time for a similar strategy I used in Deceit.


Landing a Chinook in a base before it gets fully operational.
There's a few key points here to make it quick enough to be viable.


You want an Engineer from selling your Construction Yard, and you want to send an Engineer in as few cycles as posisble into the Refinery, even if it means dropping it off Solo and doing another trip for the Construction Yard and Power Plant.


Make sure you tell the Harvester to harvest from the southern field, it automatically tries to go north, and the Tiberium here has a trigger point by it which will cause them to start attacking.


Rocket Soldiers can take the church and Humvees can scout out the eastern wall.


Hop over it with a few Engineers and capture the three production structures straight away. Sell their Construction Yard here and take the power then the money.


You'll probably want a couple of Medium Tanks back in your first base to defend against the attack they'll send, but once you're comfortable, you can sell off your Construction Yard too.
I would actually recommend keeping both War Factories for the increased production speed, even though I mop up quick enough.







Tags:
iCABALi
C&C
Command & Conquer
Command & Conquer: Remastered
Red Alert
Tiberian Dawn
Nod
GDI
PS1
PSX
Sony
Playstation
Nintendo
N64
PC
GDI '97
GDI '99
Nod '97
Nod '99



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