
Command & Conquer: Remastered - Streaming My Own Missions On Hard
Haven't played C&C in a while and thought I would stream a quick playthrough of a couple of missions I made.
This video is kind of spoilers if you want to play them, so don't read past the link in the description if you want to give them a go.
African Counter-Offensive I: Comms. Blackout Briefing
"After a successful European campaign, GDI forces have recently set up a small outpost by the Suez Canal in Egypt. This is key to our African Counter-Offensive. A distress call from within the nearby village indicates that Nod are holding the local population hostage. Disable Nod Communications so that we can begin sending in supplies to replace our ORCAs. Don't lose the Helipads, or we will be blind."
African Counter-Offensive II: Suez Showdown Briefing
"Knocking out the Nod Communications in the area resulted in them retaliating by dealing a heavy blow to our Recon base. The gathered intelligence from the previous mission has alerted us of Nod's Nuclear arsenal, expect them to use it in retaliation.. Re-establish a connection with our Recon base and use it to wipe Nod presence from the region. A10 assistance will be granted once the SAMs surrounding the Bio Lab have been taken care of."
Find the link to both here:
https://steamcommunity.com/id/iCABALi/myworkshopfiles/?appid=1213210
Both levels I had played on the original C&C, a couple of times so playing on Hard (modded to prepatch Hard) was more of a challenge.
I had to restart the first level, as the Chinook became unresponsive which was annoying.
On the second level another quirk I hadn't expected (despite me scripting it as such) was the second Nuke. In practise, I would only ever get Nuked upon taking the Construction Yard in the NE, not also when selling it. So my defence getting obliterated came at a bad time.
The third Nuke I did know about too.
Rushing the NE corner is ideal, because they end up building another Airfield, HoN, Refinery and couple of defnsive structures here. I'm still not entirely sure how money from enemy Silos work, although I notice when capturing the smaller outpost I get money from them after capturing the Refinery. They add a HoN at this small outpost if taken too long too.
Beware of Airstrikes though.
I deliberately sell the Nod Construction Yard so as to avoid using too many Turrets. Though Turrets + AGTs will be your best defense because the attacks flow rather consistently after a while.
As for attacking attack from the NW and sweep to the SW. Ion Cannon the Obelisk if you like, to save time. Capture the Refinery and use this area to stage the final attack. Make sure the power stays down.
There's additional money crates under the Biolab, Temple and second Construction Yard, although the Construction Yard has a Nuke trigger (same as the other one).
The small outpost with the Biolab is ideal to capture if you need additional funds for your final attack, destroying the SAMs here will give you the Airstrike too.
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