(compilatoN) a rogue shmup cat single-handedly revolutionising td survival in faw's chat (with guide
i recently stumbled upon awfullyfawfully's streams, and for fun i tried coming up with better routes than what i saw
he actually adopted some of them Pog
1. on seiga's midspell, do this exact sequence of tricks to make balls not be as low for most of the spell
2. on yoshika's spell1, spirits actually leave enough space to weave between them and screen walls, so you can circle the screen from the top left corner counter-clockwise (or the other way around, up to you)
3. you can speedrun kyouko's non1 if you misdirect it into a corner, then memo the moves here
4. if you start a bit to the right of seiga's centre (i didn't do it here because i didn't know, but it makes the jellybean gap much easier), then macro the vomit to the right at the last moment, you get to dodge it fewer times; if seiga goes right, you won't have to dodge vomit at all
5. you can pacifist this fairy for a while if you start in the top right corner and go down, then you can kill it without anyone else shooting at you
6. in fact, you can avoid killing it at all, if you circle around it on the third wave
7. on futo spell1, if you circle the envelope of the vomit at the last moment, then dodge it at the top, futo will remain at the top for longer (is this even useful???)
8. you can kinda circle kogasa's non if you switch gaps one to the right every time
9. if you did the strat no. 5, then screwed up the kill, just micro its attack while shooting the bigger fairy, do not macro! it gets uglier if you do
10. on seiga's spell1, do not do passive restreams! actually unfocus and dash for them
11. you can avoid dodging almost all vomit if you start this at yoshika's height on the left wall, then graze the vomit, then restream it unfocused until you graze kunai, then repeat in the other direction, and keep going like this (it's kinda tight... i went there by feel, but someone who wants to do this unironically can figure it out themselves)
12. you can make kyouko non2 easy if you misdirect it into a corner, go into the middle and graze the bullet on the right side AND TAP UP (i didn't ahve to do it here because thprac is wrong), then unfocus when kyouko escapes, then chase her when you can, then go into the opposite mirror area whne it fades and unfocus
13. due to square magic??? you can dodge kyouko spell1 by being somewhat off-centre (it's still gacha, but it's easier than it sounds)
14. on miko spell1, you can avoid gigasus overlaps if you dash through one half of the screen towards a wall (you have to be low here, as there are fewer bullets), then go up (bullets above are faster, so they scatter sooner and the screen is cleaner there) and avoid vomit spawners, then go back to the middle and repeat (i had skill issue here, don't mind)
15. you can avoid gap size gacha on guse flash if you only go right between green and blue bullets (usually 2, but 1 if you're too far right, or 3 if you're too far left), and only go left between yellow and purple bullets (yellow has to be below you!)
16. kogasa spell can be trivialised if you do this route:
* enter the gap that's to the left of the one whose bottommost part has the blue circular bullet at the right side
* stream down (if you were forced to enter the wrong gap, you can switch now)
* slowly transition into streaming at the height of the bottommost blue bullet of the slowest layer of the spell (there are 3 layers)
* when two cyan bullets coincide with blue bigger bullets like this, you go up+left between them
* stop for a little, then go up right through the lane you ended up in
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