Concurrent Controller and Hand Tracking with Meta SDK - Unity Tutorial

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In this video we are going to learn how to setup the OVR Camera Rig to make it track both controller and hand tracking.

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📝Best VR Assets ( These links are Affiliate links which means it costs the same to you and I get a small commission. Thanks for your support!)

VR Interaction Framework
https://assetstore.unity.com/packages/templates/systems/vr-interaction-framework-161066?aid=1011lqeKB

Hexabody (Physics VR Player)
https://assetstore.unity.com/packages/tools/physics/vr-physics-player-controller-185521?aid=1011lqeKB

Mirror and Reflection for VR
https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/mirrors-and-reflections-for-vr-212493?aid=1011lqeKB

Auto Hand (automatic hand grab pose)
https://assetstore.unity.com/packages/tools/game-toolkits/auto-hand-vr-physics-interaction-165323

Hurricane VR (vr physics interaction)
https://assetstore.unity.com/packages/tools/physics/hurricane-vr-physics-interaction-toolkit-177300?aid=1011lqeKB

3d Hand Model for VR
https://assetstore.unity.com/packages/3d/props/tools/rigged-vr-hands-212100?aid=1011lqeKB

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Full Series on How to make a VR game https://www.youtube.com/watch?v=HhtTtvBF5bI&list=PLpEoiloH-4eP-OKItF8XNJ8y8e1asOJud&index=2&t=1s

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If you enjoyed this video, here are some other really good channel you should appreciate :

⌨️ Game Dev

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Code Monkey : https://www.youtube.com/@CodeMonkeyUnity

👨‍🎓 Vr Dev

Justin P Barnett : https://www.youtube.com/@JustinPBarnett
Vr with Andrew : https://www.youtube.com/@VRwithAndrew

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