Conquer Enemy AI! Godot Pathfinding for Droian (GDScript) - Indie Game Development
Ever wondered how to make your enemies chase the player relentlessly (or at least try to)? Join Kaado, our programmer at Untitled Game Studios, on a fun-filled adventure as he tackles enemy pathfinding in Droian, our game built with Godot and GDScript!
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On this livestream we follow Kaado's journey as he builds enemy AI, encountering hilarious procrastination moments, debugging challenges, and ultimately achieving some success (with a few bumps along the way).
⏲️Timestamps:
00:00 - Beginning
00:26 - Intro to the Stream
9:58 - A catch up on the project and how it's going
21:10 - Work starting because Kaado is procastinating
24:50 - Enemies and Detection area
45:00 - Bug fixing - it is important even though Kaado is procastinating
54:45 - Checking Godot Documentation for Slice
01:05:39 - When enemy is speedy and crashes the game on touch
01:16:15 - Organizing code
01:17:00 - Enemy is following us 🥰
01:34:00 - Some coding and a bug
01:48:00 - It is working, enemies follow a little but problems 👀
Links & Hashtags:
👀 Catch us live every friday on Twitch: / untitledgamestudios
🎮 Check out our YouTube Channel: @untitledgamestudios
💻 Visit our official website: https://ugs.pt
Learn more about Godot: https://godotengine.org/
#indiedev #gamedev #godot #GDScript #pathfinding #enemyAI #Droian