Contra (NES) Full Longplay

Channel:
Subscribers:
5,380
Published on ● Video Link: https://www.youtube.com/watch?v=YU8uaQLoBuk



Game:
Category:
Walkthrough
Duration: 21:36
1,342 views
8


Contra is a run and gun video game by Konami, originally released as a coin-operated arcade game on February 20, 1987. A home version was released for the NES in 1988. The home versions were localized in the PAL region as Gryzor on the various computer formats and as Probotector on the NES, released later.
Contra employs a variety of playing perspectives, which include a standard side view, a pseudo-3D view (in which the player proceeds by shooting and moving towards the background, in addition to left or right) and a fixed screen format (in which the player has their gun aimed upwards by default). Up to two people can play simultaneously, with one player as Bill (the blond-haired commando with the white tank top and blue bandanna), and the other player as Lance (the shirtless dark-haired commando in the red bandanna). The controls consists of an eight-way joystick or directional pad and two action buttons for shooting (left) and jumping (right). The joystick controls not only the player's movement while walking and jumping, but also his aiming. During side view stages, the player can shoot leftward, rightward or upward while standing, as well as horizontally and diagonally while running. The player can shoot in any of eight directions, including downwards, while jumping. Pressing the joystick downwards while standing will cause the character to lie down on his stomach, allowing him to avoid enemy fire and shoot low targets. When the jump button is pressed while crouching on a higher platform, the player will drop down to a lower level.
The player's default weapon is a rifle with unlimited ammunition that can be upgraded into one of four other guns. These can be obtained by destroying the pill box sensors and flying item capsules containing them, or by defeating the red-clad guards in the enemy bases. They consist of a machine gun that fires rapidly when the fire button is held down, a laser gun that shoots a powerful beam, a fireball gun that shoots its rounds in a corkscrew pattern, and a spread gun that shoots five individual bullets in individual directions. There are also three auxiliary power-ups that only appear in certain areas when the player is armed with his default gun: a rapid bullets upgrade that increases the firing speed of the player's shots, a barrier that makes him invulnerable for a limited period, and a bomb that wipes out all onscreen enemies. With the exception of the machine gun and the laser gun, each item comes in the form of a Falcon-shaped symbol marked with a letter representing its function (F, S, R, B).
The first stage is a side-scrolling level. Player is dropped into the jungle and must fend off the enemy's initial line of defense until reaching the entrance of the first base and destroying the large sensor. The game switches to a pseudo-3D view in Stage 2 (called "Base1" in-game), as the player must fight his way through a series of passageways before time runs out (a display at the top of the screen shows the map of the base and the time remaining). The player proceeds to the goal by destroying the sensors in each corner in order to shut down the electric current blocking each path. Stage 3 is a vertically-scrolling level set in a waterfall in which the player must jump his way across various platforms until reaching the entrance of the second base at the top. Stage 4 is set in the core of the base, where the player must destroy a set of flashing sensors positioned above him in order to expose the target at the top of the screen and destroy it. Stages 5 and 6 follow a similar pattern to the first 3 stages.
The 7th and final stages returns to the side-scrolling format from the beginning, as the player fights his way through the enemy's final line of defense (hovercraft, armored trucks, and giant helmeted soldiers) while proceeding through areas such as a snowfield, an energy plant and a hangar, until reaching the alien's lair, where the regular enemy soldiers are replaced with otherworldly creatures. The player must fight a giant alien head that spawns larvae from its mouth before reaching the final target, a heart-like creature that must be destroyed in order to complete the mission.
The player loses a life if he gets touched by enemy or an enemy bullet, fails to complete a base stage before the time limit, or falls into the bottom of the screen when there's no visible platform. When that happens, he will revert to his default weapon on his next life.
Longplay, walkthrough, all levels, playthrough, 100% all enemies bosses, no damage, no death, demonstration, demo, complete, guide, run, playaround, full gameplay, letsplay, walkathon, review, showreel, characters, players, speedrun, tas, emulator, retro, fceux, bizhawk, credits, power up, weapon, life, energy, continue, end, полное прохождение, Nintendo Entertainment System, bug, glitch, secret, easter egg, hidden, route, trick, tip, zip, shortcut, random, control, original, official, licensed, unlicensed, jogo, juego,







Tags:
nes
nintendo
longplay
walkthrough
playthrough
emulator
2 players games
bizhawk
nes games
8 bit
2d platformer
videogame
ending
boss fight
licensed
disney
gaming
bonus level
final
boss
retrogaming
replay
Денди
let's play
nes hd
nes rom
emulation
story mode
no damage
complete walkthrough
perfect
the end
contra
contra nes
probotector
shooter
full run
all items
konami
Shoot ’em up
контра денди
contra nes longplay
contra nes walkthrough
contra nes playthrough



Other Statistics

Super Contra Statistics For 2GOOD

At present, 2GOOD has 1,342 views spread across 1 video for Super Contra, with his channel publishing less than an hour of Super Contra content. This is less than 0.30% of the total video content that 2GOOD has uploaded to YouTube.