Control Part 10: Duck Of Death!? W/ Strike

Control Part 10: Duck Of Death!? W/ Strike

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Published on ● Video Link: https://www.youtube.com/watch?v=OQZkEdnp9N8



Control
Game:
Control (2019)
Duration: 32:15
2 views
3


Control has finally arrived in stunning RTX!! Remedy's awesome yet cryptic action adventure title set in one of the most memorable locations of this generation, the oldest house! Let's begin this badass supernatural journey!

Welcome to my let's play of Control, in this episode: We find a duck that's going to end the world.


Want more Control With Strike? Here's the Playlist!: https://www.youtube.com/playlist?list=PLQ3H5l63xulSeyPTa5myZIa_HonhrcBVb


Make sure you don't miss out on any more Control!

What is Control? (wiki):

Like Remedy's previous projects, Control is played from a third-person perspective, and is built using Remedy's proprietary Northlight Engine, which was first used on the company's previous title Quantum Break. As Jesse Faden, players wield the Service Weapon, a supernatural firearm that can be adapted into a variety of different forms with different combat applications.[2] In addition to the Service Weapon, Jesse also possesses a variety of supernatural abilities, including telekinesis, levitation, and the ability to control certain enemies. The Service Weapon and Jesse's abilities both expend Jesse's energy, necessitating a balance in their usage. The Service Weapon can be upgraded throughout the game via a skill tree; in order to gain new powers, players must locate various Objects of Power - ordinary items acted upon by supernatural forces - hidden throughout the Oldest House. Due to the versatility of the game's loadouts, Control's combat system can be customized and balanced to each player's personal preferences.[3] Health in Control does not recharge automatically, and must be picked up from fallen enemies.[4]

Control is set within the Oldest House, a featureless Brutalist skyscraper in New York City, which is referred to in-game as a "Place of Power." The Oldest House's interior is far larger than its exterior, an enormous, constantly shifting supernatural realm that defies the laws of spacetime.[5] Control is built in the Metroidvania format, with a large world map that can be explored at a nonlinear pace, unlike Remedy's previous titles, which were primarily linear. As the player unlocks new abilities and clearance throughout the game, new areas of the Oldest House can be explored, opening various side-quests. Certain areas known as Control Points can be used to fast travel throughout the building after they have been cleared of enemies. A new A.I. system known as the Encounter Director controls interactions with enemies based on the player's level and location in the Oldest House.[6] Enemies in Control are predominantly human agents of the FBC possessed by the Hiss, an otherworldly force. They range from standard humans carrying firearms to heavily mutated variations which possess a variety of superpowers. Some of Jesse's abilities allow her to seize control of enemies' minds temporarily, turning them into her allies, and allowing their abilities to be used for the player's benefit.[7]







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At present, TheEdgestrikeHD has 1,125 views spread across 47 videos for Control, and over 1 day worth of watchable video for Control published on his channel. This is 1.62% of the total watchable video on TheEdgestrikeHD's YouTube channel.