Conversations with multiple NPCs and agents | Inworld AI NPC to NPC feature

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Whether they’re conspiring to slay an enemy or trading barbs before battle, conversations between multiple NPCs are a crucial element of gameplay. In fact, these NPC-to-NPC interactions are so critical that game devs told us multi-character interactions were among the top features expected to influence AI NPC adoption

Conversations between AI NPCs that players can merely overhear aren't enough. These agents also need to respond appropriately when a player joins in, questions their previous discussion, or redirects the conversation dynamically. While it might seem straightforward, adding more NPCs to a conversation significantly increases the complexity of deciding who speaks next and how to handle interruptions.

Technology that not only facilitates these conversations but also ensures that all interactions between multiple NPCs are engaging, contextual, and dynamic is essential for enhancing game realism, interaction quality, and the overall player experience. This is why Inworld’s new Multi-Agent feature includes a Director Layer, designed to orchestrate conversational turns and direction, ensuring higher conversational quality and coherence

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