Cosmo Plant - Gradius III music (SNES)[Extended]

Cosmo Plant - Gradius III music (SNES)[Extended]

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Published on ● Video Link: https://www.youtube.com/watch?v=RyERvrgFiT8



Duration: 20:03
25,426 views
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Soundtrack Playlist: https://www.youtube.com/playlist?list=PL5YdbMaKCdoga1kDR9xf5Uy41TtiOxbUB

Game: Gradius III
Composers: Kazuki Muraoka, Kazuhiko Uehara, Harumi Ueko, Yukie Morimoto
Platform: Super Nintendo

Extended to play around 20 minutes.


Gradius (グラディウス Guradiusu, /ˈgrɑdiəs/) is a series of shooter video games, introduced in 1985, developed and published by Konami for a variety of portable, console and arcade platforms. In many games in the series, the player controls a ship known as the Vic Viper.
Gradius III is a 1989 scrolling shooter video game developed and published by Konami, originally released for the arcades in Japan and other parts of Asia on December 11, 1989.
It is the third game in the Gradius series. The game was ported to the Super Nintendo Entertainment System in Japan in 1990 and North America in 1991, and served as a launch title for the system in North America.
The arcade version was included with Gradius IV in a two-in-one compilation (Gradius III & IV) for the PlayStation 2 and in the Gradius Collection for the PlayStation Portable.
The player pilots the starfighter Vic Viper starfighter to battle the onslaughts of the Bacterion Empire.
There are a total of ten levels in the game, with stage 4 being something of a bonus level; here, the player controls the Vic Viper in a third-person perspective and must avoid colliding with walls.
Though the level is completely devoid of any enemies, free floating power-ups are scattered throughout. There are also two hidden levels that are based on the early sections of Gradius and Salamander.
The game contains the familiar weapons, level layouts, and enemies that have become trademarks of the series.
Unlike previous games in the series, Gradius III does not include a continuation feature; if the player loses their lives, the game will be over.
The Japanese version of the game contains a 'beginner mode' that allows the player to venture through the first three levels at a much easier difficulty.
At the end of the third level, the game will bid the player to try the game again at the normal difficulty ('technical mode'), which can loop endlessly.
The Asian and Worldwide arcade releases lack the beginner mode and retrospective introduction sequence, but reduce the difficulty overall.
In addition to new pre-defined weapon schemes, Gradius III introduces the "Edit Mode"; players can mix and match missile, double, laser, shield and "special" ("!") power-ups into their own custom combination.
Some of the weapons available in pre-defined schemes can not be used in custom schemes, and vice versa.







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