Counter-Strike: Source Offensive v1.1 Update Showcase [CS:S Mod]

Channel:
Subscribers:
5,470
Published on ● Video Link: https://www.youtube.com/watch?v=Vsn7UjzCj-c



Category:
Vlog
Duration: 1:56
79,068 views
1,592


ModDB: https://www.moddb.com/mods/counter-strike-source-offensive
Google Drive (standalone): https://drive.google.com/file/d/1SPCyPYWw4NxdmrXKqT8utYP8RGELOjSH/view?usp=sharing
Google Drive (patch): https://drive.google.com/file/d/1bQSDcttC3IjUQNofiP9QtsVQjSI_NbwH/view?usp=sharing
Smash-CS: https://smash-cs.ru/load/modeli_oruzhija/csgo-mods-css/counter-strike-source-offensive-v11/208-1-0-8380

Discord: https://discord.gg/PQqeSkq8RG

ADDITIONS:
- CS:GO particle system
- CS:GO precache system
- CS:GO decals and impact effects
- CS:GO demo UI
- CS:GO postprocessing (postprocess_controller, env_dof_controller)
Use mat_postprocess_enable, mat_dof_enabled, mat_motion_blur_enabled to toggle
- New maps: Anubis, Blagai
- New shader: Lightmapped_4WayBlend
- Seven new music kits from one of the latest CS:GO updates
- New weapon script parameter: "InaccuracyJumpApex" (used only for Deagle) - determines weapon inaccuracy at the peak of a jump
- Rechargeable taser (mp_taser_recharge_time)
- Bodygroup preset support
- New console command: ff_damage_decoy_explosion - determines whether decoy explosions will deal damage to teammates
- Added value of 2 to sv_damage_print_enable - only print damage dealt in console on round end
- Players who turn too rapidly when defusing the bomb will now stop defusing the bomb (mp_c4_turning_fast_penalty)
- An undo button in crosshair settings (reverts back to whatever settings you had when you opened the menu)
- Radio menu (an equivalent to CS:GO chat wheel)
- An option to create crash dumps outside of Steam (-nosteamdumps launch param)

CHANGES:
- Changed M4A1-S ammo count to match current CS:GO build (clip size: 20, reserve: 80)
- Upgraded code compile toolset to VS2015, which might affect people running VERY old versions of Windows
- Upgraded font renderer from default Windows font renderer to FreeType
(custom fonts may use "oldrenderer" flag to use old renderer, see c4panel.res for an example)
- Updated loser money bonus behaviour to match CS:GO (added mp_consecutive_loss_max and mp_consecutive_loss_aversion commands)
- Money received in current round can now only be spent next round
- Bomb logic now runs every tick when it's being defused or close to exploding
- Tracers now fire starting from the first bullet, which makes them visible with sv_infinite_ammo 1
- Made viewmodel recoil work exactly like in CS:GO
- fov_cs_debug now accepts floating point values
- Player list header in scoreboard will now always render
(previously it was only rendered if there were any players in-game for casual modes or any CT players in-game for regular modes)
- Death notice now uses SVG instead of fonts to render icons
- voice_enable 0 will no longer deinitialize voice codec, voice_system_enable is added instead
- Rate-limited commands can now only be fired once in 1.0 seconds instead of 0.3 seconds (for example: jointeam, joinclass, spectate)
- Slightly updated old and CT Jumpsuit agent icons (icons generated in CS:GO)
- More optimizations

BUGFIXES:
- Fixed broken voting system
- Fixed enormously bright HDR (that only took me 2 years...)
- Fixed an issue which led to bot count parameter on server creation panel not working
- Fixed random in-game crashes related to particles
- Fixed random in-game crashes related to buy menu
- Fixed incorrect spectator list position in scoreboard
- Fixed an issue which led to server parameters on server creation panel not working on all languages except English
- Fixed broken texture inside 3D skybox on Vertigo
- Fixed an issue which led to weapon slot numbers not being visible on the HUD on non-16:9 resolutions
- Fixed incorrect notification text when unpausing the game
- Key 0 (slot 10) now works correctly in VGUI menus (such as radio menu)
- Fixed an issue which led to grenades disappearing from weapon panel even if player still carries them
- Single shell shotguns will no longer keep reloading after re-deploying them
- Fixed an issue which led to bots being unable to open doors with old models (aka on old CS:S maps)
- As a result of upgrading code compilers, in-game file open dialogs now support Windows symbolic links
- Fixed incorrect weapon name in buy menu for weapons that share the same slot (USP-S, M4A1-S, etc)
- Fixed missing deafen effect from flashbang
- Fixed graphical glitches on Character shader (aka on player models)
- Fixed incorrect skin (skin color) on glove models in buy menu and team/class menu
- Fixed incorrect material of breakable bottle machine on Office
- Discord RPC now correctly displays your current server IP
- func_nav_blocker now works correctly (bots won't be trying to get into blocked areas in Wingman anymore)
- Fixed incorrect size of several pipe models (known cases: Nuke, Shortnuke, Thrill)
- Per-map color correction now works (color_correction entity)


SPECIAL THANKS:
- Technical help:
DeadZoneGarry
reg1oxen
- Testing:
DeadZoneGarry
Grenkus







Other Statistics

Counter-Strike: Source Statistics For PiMoN

PiMoN presently has 733,452 views for Counter-Strike: Source across 19 videos, and about an hours worth of Counter-Strike: Source videos were uploaded to his channel. This makes up 90.51% of the content that PiMoN has uploaded to YouTube.