Counter-Strike: Source Offensive - Out of Beta [CS:S Mod]

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Published on ● Video Link: https://www.youtube.com/watch?v=xMEy79FarSA



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Source Offensive is out of beta! My long-awaited update took almost 2 years to release, but it doesn't mean that I am done with CS:SO, more updates are coming!
Discord server: https://discord.gg/PQqeSkq8RG
ModDB: https://www.moddb.com/mods/counter-strike-source-offensive/downloads/csso-10
Google Drive: https://drive.google.com/file/d/1q8X1dvA1L_iEi2A-NZHDEKl---wk9cEC/view?usp=sharing
Smash-CS: https://smash-cs.ru/load/modeli_oruzhija/default_csgo_knives/counter-strike-source-offensive-v10/87-1-0-8110

1.0 update changelog:
ADDITIONS:
- VScripts
- CS:GO soundsystem
- In-game music
- Warmup arenas on some maps
- New gamemodes: "Demolition", "Boom! Headshot!", "Trigger Discipline"
- New maps: de_basalt, de_tulip, de_thrill, cs_thunder, de_vertigo (old), cs_workout
- UI: reworked buy menu (not circle), reworked team selection menu, reworked loading screen, reworked scoreboard, StatTrak counter, bomb icon on spectator GUI, slot numbers on weapon panel, separate icons for enemies on the radar (instead of team icons), main menu agent
- CS:GO bot chatter (bot_chatter_use_rr 1/0)
- Random knives, gloves and agents for bots (bot_loadout_random_knives, bot_loadout_random_gloves, bot_loadout_random_agents)
- New command: mp_solid_enemies - determines whether you can pass through enemies or not
- Surrender vote
- AE_WPN_HEALTHSHOT_INJECT (medishot healing before animation end)
- Smooth medishot healing (sv_health_approach_enabled)
- Console command: bot_ignore_players
- Console command: setpos_player
- Enemy suicide awards
- For addon makers: ironsight editor

CHANGES:
- Ported the entire phong shader from latest CS:GO build which means it supports Pearlescent effect now
- Wingman and regular maps are merged together
- CT version of jumpsuit agents are now wearing vest and helmet
- Spectators will now reset money during half time team switching as well
- Reworked gamemodes system, now they work almost exactly like in CS:GO (gamemodes.txt)
- Bots will now wait until players are done speaking their radio message before answering to it (previously they would start speaking exactly 1 second after the player started speaking, which resulted in some messages cutting out)
- Weapon pickup sound won't play anymore when taking control over a bot
- Hostages can now speak more than just pain sounds
- Bots now know how to use an ironsight
- Renamed all *mapname*_go_old maps to *mapname*_old_go and all *mapname*_go_new maps to *mapname*_go (example: de_dust2_go_new -- de_dust2_go; de_nuke_go_old -- de_nuke_old_go)
- Changed smoke grenade screen overlay, now it looks like in CS:GO
- Increased bone limit to 256
- More optimizations

BUGFIXES:
- Actually fixed incorrect reload animation on CZ75-Auto now
- Fixed incorrect deploy animation on CZ75-Auto when you have no reserve ammo left
- Fixed incorrect StatTrak model on some weapons
- Fixed tracers being visible on silenced weapons
- Now you won't switch to primary weapons that you pick up with your USE button if you have cl_autowepswitch set to 0
- Fixed incorrect deploy animation on silenced weapons (which led to silencer being visible when its detached)
- Fixed rare cases of incorrect weapons in buy menu
- Fixed autobuy not being able to buy armor
- Fixed incorrect ventilation slats collision on Nuke
- Fixed night vision being unavailable for buy
- C4 will no longer be able to switch to left hand
- Fixed incorrect grenade HUD icon size when holding it in hands
- Fixed controlled bots not receiving round end money
- Fixed overtime starting money not being given
- FIxed a rare instance of freeze panel incorrectly displaying a suicide, if the player died from the world
- Fixed health panel resetting color if you take control over a bot with low HP
- Fixed a bug when bots that have just been assumed control of would stay on the radar for some time
- Finally, bots are now able to aim in the head! (it turns out that it was never a feature of CS:GO bots, it was actually a bug they didn't bother to fix for almost 10 years!)
- Fixed incorrect FOV when you tried to reload a sniper rifle with full ammo while zoomed in
- Fixed missing click animation on some buttons in main menu (in options menu)
- Fixed incorrect C4 shadow when you drop it
- Fixed incorrect shadows color on Austria
- Fixed broken cubemap building
- Fixed broken lighting on WeaponDecal shader


SPECIAL THANKS:
- Technical help:
reg1oxen
DeadZoneGarry
- Testing:
DeadZoneGarry
Lutzz
hampta







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