Crackdown 2 - Web Comic Episode #3: The Virus: What We Know - PlayJamUK
The third in a series of Crackdown 2 web comics has been released, and this episode reveals the best methods for survival on the mutant-riddled streets of Pacific City as well as the telltale signs to look out for if a member of your family is turning into a malformed mutant freak.
Crackdown 2 is a sandbox-style third-person shooter video game developed by Ruffian Games and published by Microsoft Game Studios, expected for release on July 6th and July 9th 2010, in North America & Europe. The game is being developed exclusively for the Xbox 360 and is a direct sequel to the 2007 video game Crackdown.
The game is modeled similarly to its predecessor Crackdown, a third-person shooter in open world gameplay. The player character is a super-human officer for the city-funded "Agency", known simply as the "Agent". This time around, increased levels of customization for the character are allowed, unlike the presets offered before. Along with that, the orbs from last time are coming back, but the powers are expanded and enhanced, i.e, the Agility allowing the Agent to jump higher than in Crackdown, and providing a 'dash' manevour, while the Driving Skill opens up a special helicopter. Like Crackdown, the game will allow for seamless co-operative play in the main game, but will now support up to four players. The game will also feature competitive multiplayer modes for up to sixteen players.
The team chose to keep the sequel located in Pacific City as they considered that setting had a character of its own in the first game and wanted to preserve that for the sequel to keep up its familiarity with players, while still making it "bigger and better". The team also sought to preserve the same free-form gaming experience from Crackdown and opted to avoid any significant dialog-driven cutscenes, while improving on parts of the gameplay from the first game that were seen as weaker aspects. There are no significant mechanical changes to the game, though Ruffian continues to improve on the rendering engine to allow the display of the large vista of Pacific City. The game will have a unique music feature, currently under confidentiality with Microsoft, that helps to tie in all the sensory experiences of the game together.
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