MAG - Interdiction Mission Pack DLC Trailer - PlayJamUK
MAG has been the stage for over 930,000 online battles, accomodating 1.7 million players who have contributed to a bodycount of 1.1 billion virtual kills.
Coming to the PlayStation Store on June 22nd, the MAG Interdiction DLC introduces three new maps - Lake Bayano Spur, Sovot Motorway, and Iron Creek Quarry - built to support up to 128-players.
Pitting two opposing factions against one another in the theatre of war, the new Interdiction mode tasks teams with attacking and capturing three command posts with the help of heavily-armoured convoys.
The new maps will be squad neutral and include up to 16 APCs at once, to aid you in your objective to seize command points and have your enemy's score dwindle as yours rises.
As an added bonus, the Interdiction DLC will also come bundled with the Heavy Improved Armour set, which will effectively transform you into a walking tank.
The MAG Interdiction DLC is out on June 22nd and will cost €7.99./$9.99
MAG, previously titled MAG: Massive Action Game, is a MMO shooter and was developed by Zipper Interactive. Release dates are as follows: North America on January 26, 2010, Europe on January 27, 2010, United Kingdom on January 29, 2010, and in Australia and New Zealand on February 11, 2010.
The game will utilize a new server architecture to support online battles with up to 256 players, with users divided into 8-player squads, with 4 squads forming a platoon, and 4 platoons forming a company. Each squad will be led by a player who has advanced through the game's ranking system. Character statistics and development will also increase with frequent gameplay. The players most advanced in rank will be able to either direct the battle or participate directly in combat.
Basic battles will take place within ongoing, faction-based campaigns to encourage the player to actively play. The game's E3 unveiling trailer featured large landscapes, tactics such as air strikes and parachuting, and a variety of vehicles, from tanks and APCs to airplanes. Players will be able to customize the face, voice, and armor of their characters, as well as what weapons and kit they carry into battle.
The game begins in 2025. As time passes in our modern world, maintaining a full scale military becomes a burden. In a fully globalized world, the only security threat is from small scale rogue organizations against whom large forces are useless, and the fuel needed to supply increasingly mechanized armies becomes more costly. As a result, most nations armies decrease to the size necessary to defend against a "national emergency". Furthermore, under the "Millennium Accord", no nation's military is permitted to leave its own borders, officially creating world peace. In their place rise PMCs (Private Military Corporations). They have two advantages: first, they compete, lowering their cost, and second, they are allowed to work for anyone, anywhere. In an unregulated global economy, the companies soon compete by less than honest means. After enough mergers, bargains and buy-outs, however, the remaining PMCs decided to put their weapons to full use. The original attacks followed a simple plan: shoot a competitor's soldiers, lowering supply to cause them to charge more and, ultimately, go out of business. The shadow war, as it was called, grew in secret until the conflict moved into full swing, with the PMCs securing their own interests and violently fighting for contracts. It is unclear if the story will continue after release or remain static.
The game will contain three different private military company factions:
* Seryi Volk Executive Response/S.V.E.R. (pronounced "Sever"), a ragtag military force with personnel drawn from war-torn countries in the Middle East and Russia.
* Raven Industries, a faction with high-tech weapons and armor, comprising of West European soldiers.
* Valor Company, whose soldiers are equipped with more standard-styled gear.They comprise of seasoned veterans from the United States, United Kingdom and Mexico.