Multiplayer Systems in 10 Minutes/1 Hour/1 Day | Clocked and Loaded
Unity Developer Advocate Esteban Maldonado shows us how he scales multiplayer systems based on time constraints and how his approach differs depending on the circumstances.
Multiplayer Resources:
Unity multiplayer website: https://unity.com/solutions/multiplayer
Unity Multiplayer discord server: https://discord.com/invite/unity-multiplayer-network
Unity Learn Unity 6 multiplayer: https://learn.unity.com/course/unity-6-multiplayer-creation
Unity 6 multiplayer e-book: https://unity.com/blog/multiplayer-networking-ebook
Unity NGO bitesize samples: https://docs-multiplayer.unity3d.com/netcode/current/learn/bitesize/bitesize-introduction/
Unity 6 online VR template: https://discussions.unity.com/t/get-started-with-unity-s-vr-multiplayer-project-template/1600128
Unity 6 online MR template:
https://discussions.unity.com/t/new-mr-multiplayer-tabletop-template-now-available/1595933
00:00:00 - Kickoff and Housekeeping
00:02:40 - Welcome Esteban
00:09:47 - Clocked & Loaded Disclaimer
00:13:42 - Multiplayer in 10 minutes - Goals
00:15:31 - Multiplayer in 10 minutes - LIVE
00:30:06 - Multiplayer in 1 hour - Goals
00:33:09 - Multiplayer in 1 hour - Demo
00:36:43 - Multiplayer in 1 hour - Deep Dive
00:55:06 - Community Q&A
00:57:07 - Multiplayer in 1 day - Goals
00:58:39 - Multiplayer in 1 day - Demo
01:05:35 - Multiplayer in 1 day - Deep Dive
01:22:58 - Post Mortem Analysis
01:28:20 - Community Q&A