Creating a Relationship System in UE5: Part 3 - Usage #unrealengine5 #fable #gamedev
In this third video of my relationship system mini-series for Unreal Engine 5, I show how to practically use the system in gameplay. I demonstrate how relationships affect dialogue (compliments, insults), quest outcomes, access to restricted areas, and even consequences like destroying something an NPC owns. All actions dynamically update the NPC's relationship with the player. This system adds emotional depth and player consequences to any project.
🔷 What you'll learn in this video:
✅ Setup of a basic hide and seek system
✅ Unreals EQS System
✅ State Trees
🔷 Connect with me:
https://linktr.ee/d3kryptionion
👉 Discorhttps://discord.com/invite/AybHAuZDRrd
👉 Twittehttps://x.com/D3kryptionion
👉 Instagrahttps://www.instagram.com/d3kryptionn
🔷 My Setup:
👉 OS: Manjaro Linux
👉 CPU: Intel Core i7-4790K @ 4.00GHz
👉 GPU: Nvidia GeForce RTX 3090 24GB
👉 RAM: 16GB
👉 Headphones: Audio Technica ATH-M50X
👉 Mic: Audio Technica AT2020
👉 DAC: Behringer UMC22
👉 Keyboard: Keychron Q3 QMK with Krome Keycaps - Pudding rainbow kanji-hiragana caps
👉 Mouse: Logitech G403
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🔷 Chapters:
0:00 - Intro
0:00 - Dialogue
0:00 - Update relationship
0:00 - Check relationship
0:00 - Quests
0:00 - Patreon
0:00 - Area blueprint
0:00 - Damage changing
0:00 - Result
0:00 - Outro
#UnrealEngine5 #GameDevelopment #UE5Blueprints