Create DARK SOULS in Unity ► EP. 129 SECONDARY BAR EFFECT + DAMAGE VALUE
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In this episode we learn how to create a "secondary" or "yellow" bar effect behind stat bars. This essentially allows us to see what portion of the bar has been subtracted in the latest calculation/deduction. We also add a number that will display the amount of damage the character has taken before the bar has faded out, and lastly we make all HP bars face the camera by default when active.
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► EPISODE 130
https://youtu.be/FRDkfW0Yilo