Create Diversions in Your Arma 3 Scenarios with this Script!
Create diversions in your scenarios for Arma 3 with this script,
all you need to do to setup is just name the units, and vehicles and then define
them into the arrays in the init.sqf.
The script works by creating a hearing range based on an event, the event is
a vehicle of the few that you defined in your scenario would be damaged.
When the vehicle is damaged, it will call the ai that is within the set hearing range
and they will then leave their positions even if on a patrol and investigate
the vehicle that was damaged.
Once they arrive at the vehicle location where the vehicle was damaged they will
investigate, and then in 60 seconds (default) they will then return back to
their original positions even return to patrolling if they were on a patrol.
Download the script:
https://drive.google.com/file/d/1rM4pJ0INKsedLTtj9b0hLVAQECuSNP_I/view?usp=sharing
Timestamps
0:00 Introduction demo
1.19 Diversion script
6:43 Mission setup
6:50 Name your units
7:21 Name your vehicles
8:05 Script review
8:45 How to setup
9:07 Units and vehicle arrays
9:55 Triggering a diversion
10:32 Parameters
10:36 Div_hearingRange
11:04 Div_delayReturn
11:22 Div_stopDistance
11:50 Hints
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#Arma3Script #Arma3SQF
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