Creating a basic Substance Painter Filter using Substance Designer

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Published on ● Video Link: https://www.youtube.com/watch?v=Py7fGlU7DGY



Duration: 15:34
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In this video we will create a basic filter in Substance Designer for use in Substance Painter. The goal is to use the height channel data from the Painter layer stack as a mask to isolate a gamma adjustment to the base color channel.







Tags:
texturing
textures
texture
ndo
ddo
quixel suite
quixel
megascans
texture painting
Unreal Engine (Video Game Engine Family)
unity 5
PBR
Physically Based Rendering
Texture Mapping
3d art
3d
materials
procedural
Blender
Procedural Generation
mari
thefoundry
Autodesk Maya (Award-Winning Work)