Basics of creating an MDL in Substance Designer

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Published on ● Video Link: https://www.youtube.com/watch?v=2_0_nYUri6w



Duration: 42:23
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In this video we cover the basics of creating an MDL in Substance Designer 5.5. We will be recreating a physically-based metallic/roughness shader as an MDL to illustrate the core concepts of the MDL nodes and graph.

PROJECT FILES:
https://share.allegorithmic.com/libraries/2208







Tags:
texturing
textures
texture
ndo
ddo
quixel suite
quixel
megascans
texture painting
Unreal Engine (Video Game Engine Family)
unity 5
PBR
Physically Based Rendering
Texture Mapping
3d art
3d
materials
procedural
Blender
Procedural Generation
mari
thefoundry
Autodesk Maya (Award-Winning Work)