Substance Designer 5.6 - New Filters
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Published on ● Video Link: https://www.youtube.com/watch?v=mUndQtfBlLw
Substance Designer adds powerful new tools to its default library with new filters dedicated to the blending and weathering of scanned materials as well as brand new Normal map and Ambient Occlusion filters.
Height Blend
Horizon Based Ambient Occlusion
Color Match
Real-World Height to Normal
Snow Cover
Water Level
Material Blend Height
Non Uniform Histogram Scan
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Tags:
texturing
textures
texture
ndo
ddo
quixel suite
quixel
megascans
texture painting
Unreal Engine (Video Game Engine Family)
unity 5
PBR
Physically Based Rendering
Texture Mapping
3d art
3d
materials
procedural
Blender
Procedural Generation
mari
thefoundry
Autodesk Maya (Award-Winning Work)