Creating "A Boy and His Kite" | 02 | Live Training | Unreal Engine
The second in a two part series, this livestream covers aspects of the creation of "A Boy and His Kite", the cinematic showcasing the new large world features in Unreal Engine.
This video covers new and improved features for AI and Animation. Michael Noland kicks us off, covering the new dynamic nav mesh used for the deer and crows, as well as the flocking behavior used by the groups of AI. Later on, Jeremy Ernst, Chris Evans, and Gavin Moran dive into the technical details of creating the Kite and the boy himself.
[00:00] Intro
[00:55] AI and Flocking
[20:39] Animation
Part 1: https://www.youtube.com/watch?v=eYDn2sQ8uKs
The A Boy and His Kite project is available via the Unreal Engine launcher, both in project and executable form. Sign up for an account at http://www.unrealengine.com to check it out, and watch the video "A Boy and his Kite" here - https://www.youtube.com/watch?v=JNgsbNvkNjE