Creating a Random Chooser part 8: Displaying the winner

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I have a lot of decisions to make, and instead of making them like a normal person, using logic, I decided to create a physics simulation that will result in something kind of random that will work just fine, and look a lot cooler.

Code: [https://github.com/brooks-builds/random_chooser_drop](https://github.com/brooks-builds/random_chooser_drop)

Plan / Whiteboard: [https://brookspatton508559.invisionapp.com/freehand/random-chooser-Q0PSDIJSu](https://brookspatton508559.invisionapp.com/freehand/random-chooser-Q0PSDIJSu)

Watch live on Twitch at [https://twitch.tv/brookzerker](https://twitch.tv/brookzerker)

Twitter: [https://twitter.com/brooks_patton](https://twitter.com/brooks_patton) -- Watch live at https://www.twitch.tv/brookzerker




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2021-05-19Platform with Level Editor (Rust+GGEZ) 0: Choosing the project
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2021-05-16Creating a Random Chooser Collector part 3 - twitch chat
2021-05-15Creating a Random Chooser Collector part 2 - standard in
2021-05-14Nature of Code (Rust + GGEZ): Exercise 2.5
2021-05-14Creating a Random Chooser Collector part 1 - Setting up arguments
2021-05-13Creating a Random Chooser part 8: Displaying the winner
2021-05-12Creating a Random Chooser part 7: Parsing arguments
2021-05-11Creating a Random Chooser part 6: Right collector and Event Manager
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2021-05-10Creating a Random Chooser part 5 - Creating the left collector
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2021-05-08Creating a Random Chooser part 3 - A floor to catch the balls before the choosing begins
2021-05-07Creating a Random Chooser part 2 - Balls falling on the screen
2021-05-06Nature of Code (Rust + GGEZ): Example 2.4 - Including friction
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Tags:
2d
Physics
Programming
Rapier2d
Rust
Simulation
games
twitch