Creating a third-person zombie shooter with DOTS - Unite Copenhagen

Creating a third-person zombie shooter with DOTS - Unite Copenhagen

Channel:
Subscribers:
1,180,000
Published on ● Video Link: https://www.youtube.com/watch?v=yTGhg905SCs



Duration: 32:35
45,077 views
1,039


Far North Entertainment is working on a third-person zombie horde shooter using the Data-Oriented Technology Stack (DOTS), which has brought great performance improvements and influenced the development team's mindset to be more data-oriented in general. This beginner to intermediate level talk explains why DOTS is able to process data much faster by examining two specific implementations within the game. It also gives a concrete example of how DOTS can be implemented as part of an otherwise traditional Unity application.

Speaker: Simon Eliasson – Far North Entertainment
Learn more: https://on.unity.com/37DOzWF
Slides available here: https://www.slideshare.net/unity3d/creating-a-thirdperson-zombie-horde-shooter-using-dots-unite-copenhagen




Other Videos By Unity


2019-10-11Take your game to new markets with the Unity Distribution Portal - Unite Copenhagen
2019-10-11Player engagement: The right KPIs for your game - Unite Copenhagen
2019-10-09The science behind the UIElements Renderer - Unite Copenhagen
2019-10-09Bringing Call of Duty to mobile - Unite Copenhagen
2019-10-09Optimizing GPU performance of RAID: Shadow Legends - Unite Copenhagen
2019-10-09Options for Entity interaction - Unite Copenhagen
2019-10-09Improve your performance using Intel's GPAs - Unite Copenhagen
2019-10-09Optimize your game with the Profile Analyzer - Unite Copenhagen 2019
2019-10-08Making Particles in Unity 2018.4! (Beginner Friendly Tutorial)
2019-10-07How to get started on your FPS game- Unite Copenhagen
2019-10-07Creating a third-person zombie shooter with DOTS - Unite Copenhagen
2019-10-07Introducing DSPGraph, the new audio rendering/mixing engine - Unite Copenhagen 2019
2019-10-07QA your code: The new Unity Test Framework - Unite Copenhagen
2019-10-07Design and modify a realistic procedural city in real-time - Unite Copenhagen
2019-10-07Design review in VR - Unite Copenhagen
2019-10-07Tips and tricks for JetBrains Rider - Unite Copenhagen
2019-10-07AssetDatabase.Refresh() refresher - Unite Copenhagen
2019-10-07Driving AEC into a new age - Unite Copenhagen
2019-10-07Turning large CAD assemblies into real-time 3D visualizations - Unite Copenhagen 2019
2019-10-07Modernizing the Unity Editor UI - Unite Copenhagen
2019-10-07Visual Studio tips and tricks to boost your productivity - Unite Copenhagen 2019



Tags:
Unity3d
Unity
Unity Technologies
Games
Game Development
Game Dev
Game Engine
DOTS
Entity Component System
Burst Compiler
C#
C# Job System