Introducing DSPGraph, the new audio rendering/mixing engine - Unite Copenhagen 2019

Introducing DSPGraph, the new audio rendering/mixing engine - Unite Copenhagen 2019

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Published on ● Video Link: https://www.youtube.com/watch?v=jLb_c9iMMXU



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DSPGraph is a new audio rendering/mixing engine built on top of Unity's C# Job System. It's completely extensible in C# and can be used with the Burst Compiler. In Megacity, it powers 100,000 uniquely scattered 3D/spatial sound emitters, including neon signs, air-conditioning fans, and cars, producing a rich, realistic soundscape.

Speaker: Wayne Johnson – Unity

Slides available here: https://www.slideshare.net/unity3d/introducing-the-dspgraph-the-new-audio-renderingmixing-engine-unite-copenhagen




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