Creating Large-Scale Bespoke FXs at Volume for Destiny 2 Lightfall | AXIS Studios | FMX HIVE 2024
Join Axis CG Supervisor, Hudson Martins as he dives into the different aspects of creating large-scale bespoke FX at volume for Destiny 2 Lightfall’s cinematic cutscenes. Hudson Martins will reveal the processes, techniques, and strategies behind some of the fierce explosions, magical portals, mega laser beams and most ominous bad guy in the history of the game who is mostly made of FX! This talk explores the creative and technical challenges faced by the team as they created the heavily art-directed FX, the workflows used across the project and the common pitfalls FX teams might face.
Hudson Martins is a CG supervisor at Axis Studios, an award-winning animation and VFX studio. Brazilian-born Hudson moved to Sweden to study industrial engineering where exposure to CAD and Autodesk Inventor inspired him to switch his degree to computer graphics. Starting his career at Axis leading the FX team as Head of FX, Hudson has a strong core in Houdini FX and leading teams. As CG supervisor Hudson is now applying that knowledge project-wide, working with all sides of production to deliver explosive projects.
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