Building Natural and Controllable Decay Maps | DoubleJump Academy | FMX HIVE 2024

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Published on ● Video Link: https://www.youtube.com/watch?v=Vs1sMxjUWYg



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Urban will present several available online workshops and explain how DoubleJump stands out. Next, we will dive into showcasing the Explosions Emitter 2.0, discussing its use cases and the future development plans. Corbin will present a deep dive into an incredibly useful and studio-tested setup, which spreads attribute values across geometry in a highly optimised and controllable way. This tool allows you to easily set in and out points, alter the decay post-sim and even spread decay values based on a procedural limb hierarchy, making sure the hand falls off before the shoulder does!

Urban Bradesko is a multidisciplinary artist best known for his explosions. He has contributed to the cinematics of Destiny 2 and Deathloop, as well as projects like Gears of War 5 and Love, Death & Robots, among others. Currently, he works at DoubleJump VFX Academy, which he co-founded. Sharing knowledge and teaching others is his passion, as are CG explosions. Who doesn't like explosions?

Corbin Mayne is a FX Supervisor, VEX Wizard and total Houdini fanboy. For over a decade he has been building tools and custom setups in Houdini and trained hundreds of students on the most challenging and technical sides of FX.




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