Creating Narrative Context for Store Cosmetics

Subscribers:
545,000
Published on ● Video Link: https://www.youtube.com/watch?v=NRnrpzE7u9c



Duration: 20:48
4,526 views
99


In this 2020 Art Direction Summit talk, Fatshark Games’ Patrik Rosander presents an environment concept art workflow focusing heavily on 3D, and how to utilize that 3D to bridge the gap between concept art, level design and environment art—tying visuals and gameplay together.

Head to GDC Vault (http://www.gdcvault.com) for the latest video-on-demand sessions from GDC 2022—with several GDC videos available to watch for free!

Join the GDC mailing list: http://www.gdconf.com/subscribe

Follow GDC on Twitter: https://twitter.com/Official_GDC

GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.







Tags:
gdc
talk
panel
game
games
gaming
development
hd
design