Creating Novelty: Exploring the Final Frontier of Game Design | Brett Seyler

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Published on ● Video Link: https://www.youtube.com/watch?v=_vrXXwK6s6Q



Duration: 32:43
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Download Slides: http://www.gamesauce.biz/2016/03/30/brett-seyler-delivering-novelty-to-players-casual-connect-video/

Delivered at Casual Connect Europe 2016

Building on the social constructs and shared spaces design framework from his 2015 Casual Connect presentation, in this session, Seyler will illustrate multiple modes of delivering novelty to players, and how these modes capture and retain players' attention. Attendees will also take away an easy-to-apply set of framework for designing games around these different modes and using them to accommodate the preferences of multiple player archetypes. Applied correctly, this framework will allow designers to either expand the addressable audience for their game, or to design with greater appeal to a well understood target audience.







Tags:
Casual Connect
Casual Connect Europe 2016
Brett Seyler
Americana Game Studio
casual games
mobile games
mobile gaming industry
creating novelty
player retention
game design
mulitplayer games
understanding your audience