What VR Games Can Learn from the Rise of Mobile Gaming | Tommy Palm
Download slides: https://s3-us-west-2.amazonaws.com/casualconnectspeakerslides/2016/AMS/Tommy+Palm_CCEurope_2016.pptx
Delivered at Casual Connect Europe 2016
There’s no question that the VR hardware space is heating up. However, when it comes to games the vast majority of content is being created for the hardcore gamer audience, which is ultimately a small percentage of VR’s potential. As games like Candy Crush proved, many consumers and even gamers prefer more accessible and social experiences. This session will explore what takeaways and best practices from mobile gaming can be applied to VR. The speaker will dive into VR’s mass market potential and how developers can help the hardware market get there faster. He will also discuss the current hurdles that must be passed for VR to truly peak.
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