Creating the World of Thief: Eidos-Montreal
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Published on ● Video Link: https://www.youtube.com/watch?v=wDcP_AiUVbo
Eidos-Monteal talk about how gameplay has changed within the past ten years and how they adapted the franchise to talk to a new generation of players. Learn how they managed to build an immersive first person player experience and how they used a modularity system in 3ds Max to reuse their assets to create the large world of Thief.
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Tags:
Autodesk 3ds Max (Software)
animation
modeling
games
Thief (Video Game Series)
Eidos Montreal (Video Game Developer)
Video Game (Industry)
Eidos Interactive (Organization)