Maya LT Dota 2 Tutorial -- Section 1 Part 2
In Part 2, you'll learn how to model a more complicated part of the sword, the hilt.
In Section 1, Paul Kind will walk you through polygonal modeling in Maya LT by showing you how to build a simple high-poly sword for one of his favorite Dota2 heros, OmniKnight.
Section 1 Part 1: Introduction and Blade Modeling
Section 1 Part 2: Starting / Roughing the Hilt
Section 1 Part 3: Finalizing the Hilt
Section 1 Part 4: Finishing the sword's remaining elements and cleanup.
Download the sword asset for this tutorial: http://autode.sk/1fIeVD7
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