Maya LT Dota 2 Tutorial -- Section 1 Part 4
In the last part of this section, Paul walks you through some tricks for doing final cleanup on your model.
In Section 1, Paul Kind will walk you through polygonal modeling in Maya LT by showing you how to build a simple high-poly sword for one of his favorite Dota2 heros, OmniKnight.
Section 1 Part 1: Introduction and Blade Modeling
Section 1 Part 2: Starting / Roughing the Hilt
Section 1 Part 3: Finalizing the Hilt
Section 1 Part 4: Finishing the sword's remaining elements and cleanup.
Download the sword asset for this tutorial: http://autode.sk/1fIeVD7
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